Everything it can do for your map
A Palworld server plugged into PalMapLive gains everything below, at once, with nothing to install. The full catalog, section by section, and every line is in production today.
Real-time map 12
The heart of the service: your server's world, alive, in your players' browser.
Every player on the map, refreshed every 2 seconds, with level, ping and Steam avatar.
Each player's recent path, drawn behind them.
Replay the server's last 24 hours at fast speed.
The busiest places, accumulated day after day.
The last known position of disconnected players.
Bosses spotted in the world, with level and position.
The pals working in bases, visible on the map.
Every base drawn with its guild and members.
In-game time and day, always on screen.
Effigies, chests, ores, paldium: everything is placed on the map, filterable by category.
The respawn countdown of harvested resources.
Tick the ones you collected, your progress is remembered.
Profiles & progression 08
PalMapLive also reads the server saves: the depth the API alone cannot give.
Palbox, team, gold, level, remaining effigies: everything the save knows.
Each player's pal collection, and the whole server's.
Current session, all-time total and the last 14 days in detail.
On logout: duration, distance travelled, levels and effigies gained.
Two profiles side by side, to size each other up.
Every pal has its page: stats, weaknesses, spawn areas.
Players, pals, guides: everything is found from a single bar.
A link pasted on Discord shows the server state at that very moment.
Rankings 13
Thirteen boards to keep the rivalry alive, and a season mode to start over without losing anything.
Effigies, top hunters, wealthiest, level, playtime, collection, bosses defeated, Paldex, fast travel.
Missions, champion's chase, king of the hill and guild war, each with its own reset.
A starting snapshot, and the leaderboards start from zero, without erasing history.
Every finisher's clock, shown on the map during the event.
Elected automatically and congratulated in game every week.
Events & challenges 06
Game mechanics the server referees on its own, points counted and announcements included.
Points drawn on the map, validated by the server as each player passes through.
The points in order, the clock runs from the first to the last.
A volunteer reveals themselves to everyone: bounty to the hunter who catches them, or to them if they survive.
Every second in the zone earns points; the majority guild scores double.
Each guild's cumulative event points, continuously.
Plan your evenings: countdown on the map, automatic reminder 15 minutes before.
PVP mode 07
On a PVP server, the map must not betray positions. Filtering is done by the server: nothing to intercept.
The server withholds coordinates before sending: no browser-side workaround possible.
Signed in to the chat, you see your position and your teammates', nobody else.
The map follows the game server's PVP configuration, on its own.
Circles where positions hide, drawn on the map to warn players.
Approximate cells: you know something moves, never exactly where.
The last 30 minutes of movement, delayed by 5 minutes: useless for hunting.
Promoted accounts see everyone, to referee.
Chat & social 06
The community lives on the map, and the map speaks in the game.
The in-game chat shows on the site, and the site answers in the game.
Every nickname is claimed from inside the game: no impostor possible.
Three channels, one reserved for your guild.
Logins, records and events, all the way to the phone.
Broken records, events and weekly recap posted to your Discord.
The site speaks in game in French, English or German, your choice.
Administration 12
A real admin panel, built to run a server without touching a console.
Five tabs: dashboard, players, communication, map, system.
The essential moderation actions, in two clicks.
Scheduled or immediate, always announced to players with notice.
The world saved in one click, plus automatic hourly backups.
Removed from the map, leaderboards and announcements; reversible, lossless.
Every feature turns on or off for your map, effective immediately.
FPS and frametime over 24 hours, with the worst moments flagged.
Average attendance by day and hour, to place your events.
How many visitors check your map, and where they come from.
Every admin action traced and timestamped.
Every player ever seen, with playtime and last login.
Optional: benefit from the discoveries of other PalMapLive maps.
Customization & languages 06
Your map wears your server's colors, not ours.
Name, logo, accent colors and background: the map looks like your server.
Open to everyone, or protected by a code you choose.
Interface in French, English and German, auto-detected then switchable.
A live banner to paste on your website or Discord.
The map lives in your players' pocket, not only on their desktop.
palmaplive.com/m/your-server, easy to remember and share.
Guides & calculators 10
Ten free tools, built into the map, and breeding is plugged into your players' real palboxes.
Stats, drops, areas: the whole bestiary.
The crossings possible with YOUR pals, read from the real palboxes.
The exact probabilities, sphere by sphere.
Compose your ideal team.
The type chart, at a glance.
Hatching times and possible results.
Recommended order, levels and rewards.
Recipes, ingredients and effects.
The best spots, resource by resource.
Combat, work, mount: the best pals for each use.
Service & peace of mind 05
The invisible part: everything you'll never have to deal with.
No mod, no plugin, no software: you send the credentials, we hook everything up.
The API and the saves are read from our machines.
Set up for you, link ready to share.
Palworld updates absorbed, new features at no extra cost.
Minestrator, Nitrado, G-Portal, self-hosted: the REST API and FTP/SFTP access are enough.
All of that, for €1.99 a month
A 72 h trial map, no credit card. Subscription with no commitment: first charge in 3 days, 14-day money-back guarantee.